AI Insights · Timothy · January 2023
Top 5 PVP Games on Android in Croatia Q4 2022
Discover the performance trends of the top 5 PVP games on Android in Croatia for Q4 2022, including downloads, revenue, and active users.
In Q4 2022, the top 5 PVP games on the Android platform in Croatia showcased varied performance metrics. Here's a closer look at how each game fared in terms of weekly downloads, revenue, and active users.
Stumble Guys from Scopely saw its weekly revenue peaking at approximately $10K during the first week of October, followed by a gradual decline, ending the quarter at about $4.8K. Weekly downloads fluctuated, starting at around 7.6K, dipping mid-quarter, and surging to about 9.9K in the last week of December. The game maintained a significant user base, starting with over 61K weekly active users and ending the quarter with approximately 47K.
EA SPORTS FC™ Mobile Soccer by ELECTRONIC ARTS demonstrated a robust increase in weekly revenue, beginning at roughly $477 and closing the quarter at around $2.8K. Downloads also showed a positive trend, starting at 1.5K and reaching an impressive 11.5K by the end of December. The game's active users grew steadily from 24.3K to about 43K over the quarter.
Soccer Superstar from Real Freestyle Soccer did not generate revenue during this period but experienced a consistent rise in downloads, starting at 1.7K and peaking at 6.2K in the final week of December. Active users also saw an upward trend, beginning at 15.4K and ending the quarter at approximately 26K.
Roblox by Roblox Corporation maintained steady weekly revenue, averaging around $4K, with a peak of about $6.1K in the last week of December. Downloads were relatively stable, starting at 2.3K and ending at around 3.8K. The game had a significant number of active users, maintaining around 180K weekly, and closing the quarter with over 200K active users.
Blockudoku®: Block Puzzle Game from Easybrain did not record any revenue but showed a healthy trend in downloads, starting at 1.3K and ending at nearly 3K. The game had a consistent active user base, starting at 29.3K and increasing to approximately 34K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.